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61. Subscription fee's - in Player Features and Ideas Discussion [original thread]
Edited by: Shoopa Whoopa on 28/02/2011 16:28:46 Originally by: Flex Nebura 11*1.25 is 13.75 euro 1 Euro = 1.38 U.S. dollars $15 = ~10,90Ç Of course when you exchange money the bank charges some small fee, but 11Ç is a good estima...
- by Shoopa Whoopa - at 2011.02.28 16:27:00
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62. Remove Jump Bridges and Local! - in Player Features and Ideas Discussion [original thread]
Edited by: Shoopa Whoopa on 28/02/2011 16:12:50 Local shouldn't be removed per se - there have been a few threads suggesting changes, tho. I think peoples appearance in local should be delayed. It's a very easy fix. The time should inversely ...
- by Shoopa Whoopa - at 2011.02.28 16:03:00
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63. Possible Replacement for Jamming? - in Player Features and Ideas Discussion [original thread]
Edited by: Shoopa Whoopa on 28/02/2011 15:47:40 This could be interesting as some form of EW high slot weapon, but it shouldn't replace the current Jamming.
- by Shoopa Whoopa - at 2011.02.28 15:47:00
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64. Remap Skill Point service - in Player Features and Ideas Discussion [original thread]
Originally by: IronHack its a rather easy scripting process, just need a strong database program that can support a large charge load at once seeing as once character on avg has 80+ skills in their skill tree. And once the service is activ...
- by Shoopa Whoopa - at 2011.02.28 15:38:00
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65. [Idea] bleedthrough... - in Assembly Hall [original thread]
Originally by: Liang Nuren There obviously is. And it is what? Nothing? That's what you said.
- by Shoopa Whoopa - at 2011.02.28 15:23:00
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66. Remap Skill Point service - in Player Features and Ideas Discussion [original thread]
Edited by: Shoopa Whoopa on 28/02/2011 15:21:07 Undoable as you imagine it. It involves more work than any other such feature. Quadruple the costs and it might be worthwhile for CCP.
- by Shoopa Whoopa - at 2011.02.28 15:20:00
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67. easy way to get away from low sec pirates every time - legal exploit - in Warfare & Tactics [original thread]
Edited by: Shoopa Whoopa on 28/02/2011 14:51:57 What about the non-carebears that come through? They can't use this 'exploit' (aka intended game mechanic)?
- by Shoopa Whoopa - at 2011.02.28 14:51:00
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68. Last living WWI vet dies in at age 110 - in Out of Pod Experience [original thread]
o7 Not as intriguing as the last ( 1 ) Tommy and British WW 1 veteran, tho. He died aged 1 - 1 - 1 years, 1 month, 1 week and 1 day. If there is a god he had a word in this.
- by Shoopa Whoopa - at 2011.02.28 14:08:00
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69. Subscription fee's - in Player Features and Ideas Discussion [original thread]
Edited by: Shoopa Whoopa on 28/02/2011 13:46:23 Originally by: Pasmerktas it encourages to buy GTC's from american websites where you can only transfer to dollar This. Works great with PayPal. Also: PLEX. CCP has a long history o...
- by Shoopa Whoopa - at 2011.02.28 13:46:00
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70. [Proposal] Character Creator option - use randomly generated portrait - in Assembly Hall [original thread]
Edited by: Shoopa Whoopa on 28/02/2011 02:07:36 How exactly does an absent portrait lock someone out? And do you think that they will magically stop allowing you to create an Incarna character if you don't have one yet? Iceland might not be ...
- by Shoopa Whoopa - at 2011.02.28 02:04:00
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71. The age of humanity comes to an end. - in Out of Pod Experience [original thread]
Originally by: Borgis Lobal It will never work, how will the robot breathe in space? It breathes souls .
- by Shoopa Whoopa - at 2011.02.28 01:14:00
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72. Market orders change tax - in Assembly Hall [original thread]
Edited by: Shoopa Whoopa on 27/02/2011 22:59:27 Originally by: Tutskii Protip: Use the word trader in your query. So much for every possible one huh? Also, not talking about the fail blog you refer to. I guess your fairly capable fall...
- by Shoopa Whoopa - at 2011.02.27 22:57:00
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73. Market orders change tax - in Assembly Hall [original thread]
Originally by: Tutskii Probably not on the forum as it is forbidden to talk about these things, and certainly, to give out where they are found. I can, however send a evemail for informative purposes should you be uncapable of "efficient ...
- by Shoopa Whoopa - at 2011.02.27 21:48:00
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74. Dwarf Fortress: They Dug too Deep - in Out of Pod Experience [original thread]
Just thinking about it.. the plural of Carp is.. Carp? I'm not english or anything english-like.
- by Shoopa Whoopa - at 2011.02.27 21:17:00
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75. Market orders change tax - in Assembly Hall [original thread]
Edited by: Shoopa Whoopa on 27/02/2011 21:03:44 Originally by: Tutskii Incorrect, market bots are very real, and widely distributed. Why one of the sources of mining bots is selling one for a monthly cost akin to the one CCP charges. ...
- by Shoopa Whoopa - at 2011.02.27 21:04:00
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76. Dwarf Fortress: They Dug too Deep - in Out of Pod Experience [original thread]
Edited by: Shoopa Whoopa on 27/02/2011 20:57:48 Don't Giant Eagles and Dragons fly? They're pretty hard to cage imho.. and they don't tame easily either. And Carps are aquatic (so to say )! And they're CARPS!!!! RUN FOR YOUR DAMN LIVES!! I...
- by Shoopa Whoopa - at 2011.02.27 20:56:00
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77. Stuff in space is too small, increase the scale of things - in Player Features and Ideas Discussion [original thread]
Edited by: Shoopa Whoopa on 27/02/2011 20:49:32 Originally by: Ishtanchuk Fazmarai So no, asteroid belts are not realistic in EVE. They are way too packed together amongst other things. Name one aspect of physics that is realistic ...
- by Shoopa Whoopa - at 2011.02.27 20:49:00
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78. Pvp starter, help me find my baby - in EVE New Citizens Q&A [original thread]
Originally by: Sophia L'amour Starting with a frigate was already my plan, but thanks for pointing that out anyway. I'm looking to fly a ship (cruiser) that sp-wise i can work up to slowly but steadily, starting now. Pretty much the on...
- by Shoopa Whoopa - at 2011.02.27 20:41:00
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79. laggy clouds - in EVE New Citizens Q&A [original thread]
Edited by: Shoopa Whoopa on 27/02/2011 20:26:46 Edited by: Shoopa Whoopa on 27/02/2011 20:25:26 Originally by: Luzz Bightyear Originally by: mkmin And yeah, not sure why the space clouds kill FPS so much when so many other ...
- by Shoopa Whoopa - at 2011.02.27 20:22:00
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80. Stuff in space is too small, increase the scale of things - in Player Features and Ideas Discussion [original thread]
Some good points. While it is reasonable for the vacuum of space to be empty, emptiness isn't really what you want in a videogame. I particularly like the asteroid belt idea.
- by Shoopa Whoopa - at 2011.02.27 19:49:00
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